I got this after five tries using Silent, and I think you can do the same with any character.įocus first on completing the Ascend 20 achievement with your favorite character. Most guides I saw focused on Ironclad, so I wanted to offer a different perspective. Here's a screenshot of a 15 minute run I got: Pen Nib (Double damage, every 10th attack) Ancient Tea Set (After a rest site, +2 energy first turn) Happy Flower (+1 energy, every 3rd turn) Paper Phrog (Vulnerable enemies take 75% more damage not 50%) Girya (Train up to +3 Strength from rest sites) Busted Crown (+1 energy, 2 fewer card choices at reward screens) Philosopher's Stone (+1 energy, enemies +1 Strength) Velvet Choker (+1 energy, max 6 cards played per turn) Bag of Marbles (Enemies start with 1 Vulnerable) Useful relics to look out for (in loose priority order): Clash+ (0 cost, high damage, requires all cards in hand are attacks) Double Tap (Plays next attack twice, powerful before a Whirlwind+) Thunderclap (AoE damage + AoE Vulnerability) Demon Form+ (Gives +3 Strength each turn) Whirlwind+ (X cost, High AoE damage, play after Thunderclap) Useful cards to look out for (in loose priority order): I used a deck built around Strength and Whirlwind+ as the Strength bonus is applied to each of Whirlwind's hits which leads to massive damage. The key to winning like this is maximizing energy, AoE attacks and Strength whilst maintaining a small deck size. In the end I had removed all my defends and only taken 6 new cards (one of which was a mistake to take and wasn't useful - Dual Wield). The best character to use is definitely Ironclad, as they are best suited to an all out offence. This should be turned on before going for this achievement as it will help combats go faster There is an option in the settings menu for fast mode. For example, "you can ask, how often am I going to get a copy of a rare card before the Act One boss, if I maximise Elite fights in Act One?" The tool is versatile and complex in that it can work using very specific limitations.This is a difficult, RNG heavy achievement that will take reasonable knowledge of the game - as cards and relics needs to be picked and played at a glance- but I'll offer some advice that helped me. He's sure that the tool could be used to answer plenty of other interesting questions about Slay the Spire. Pushing the impossible seed notion aside for now, Forgotten Arbiter has already released SeedSearch (opens in new tab) as a mod on GitHub so that other players can use it. Then I searched another two billion seeds, at least, and there wasn't anything that was as hard as that seed, so it's definitely a little bit discouraging at that point." "I think the really hard one was in the first five hundred million seeds. Finding exceedingly difficult seeds are few and far between, he explained. Searching through a couple billion seeds takes up a lot of computer resources".ĭespite Slay the Spire being the "perfect game" for Forgotten Arbiter, it's understandable that continuing to test tricky seeds may not be the most enjoyable way to spend his time long-term-not to mention the electricity bills that follow. "I think it's definitely a possibility that I'll try again later when I feel willing to spend the time and resources again. "Well I guess the end is when I finally find a seed that nobody can beat," he said. It seems as though the process is never-ending. After chatting about the time he's invested so far, I asked Forgotten Arbiter if he's eager to continue the search for an impossible seed.
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